<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Game Development in 2026 and Onward]]></title><description><![CDATA[Empowering Game Dev Insights for Tomorrow]]></description><link>https://aneeshsaraswat.wixsite.com/game-development-in/blog</link><generator>RSS for Node</generator><lastBuildDate>Wed, 14 Oct 2026 21:52:30 GMT</lastBuildDate><atom:link href="https://aneeshsaraswat.wixsite.com/game-development-in/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA["Don’t Tell Me to Chill": A Thorough Assessment of Proper Game Development Ethics]]></title><description><![CDATA[Chapter 1: The Game Works — Is That All? When I first set out to develop my most complete project to date—Don’t Tell Me to Chill, a first-person, retro-style homage to the popular game Baldi’s Basics—my primary objective was simply to get a playable base game off the ground. My initial visual goals included implementing an old-school, pixelated VHS filter to capture the aesthetic of a classic PlayStation 1 title, fully modeling the environment, and establishing a clear development timeline....]]></description><link>https://aneeshsaraswat.wixsite.com/game-development-in/post/don-t-tell-me-to-chill-a-thorough-assessment-of-proper-game-development-ethics</link><guid isPermaLink="false">6ab8069b027ae9b2c22364f5</guid><pubDate>Sat, 26 Sep 2026 18:01:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d28460_475d488db61945f5a847918435ab6cb8~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Aneesh Saraswat</dc:creator></item></channel></rss>