Chapter 1: The Game Works — Is That All? When I first set out to develop my most complete project to date—Don’t Tell Me to Chill, a first-person, retro-style homage to the popular game Baldi’s Basics—my primary objective was simply to get a playable base game off the ground. My initial visual goals included implementing an old-school, pixelated VHS filter to capture the aesthetic of a classic PlayStation 1 title, fully modeling the environment, and establishing a clear develo